Frostgrave Game 3
It is high time to incorporate a scenario, so we rolled The Keep.
It's a weird one with 5 teleporting discs that can randomly teleport characters to another portal or not at all depending on the roll of the die. We set the terrain.
Hiring out 2 new dwarven thieves names Silver and Ginger, Father Christmas and Noah bring the rest of the crew back to fight, steal and otherwise cause mayhem.
In the first Wizard Phase, Father Christmas reads a scroll of Power Word and causes a -3 cast on Telekenisis, the very one advantageous spell for Azmuth and his warband.
In the first Wizard Phase, Father Christmas reads a scroll of Power Word and causes a -3 cast on Telekenisis, the very one advantageous spell for Azmuth and his warband.

Azmuth attempts to cast telekenisis on the loot crate despite the Power Word spell, but fails badly and gives himself a minor hernia and nasty groin pain.
Thruddy the Barbarian moves toward the first treasure, as does Robbie the dwarven thief.
Noah moves up and attempts to cast Wizard Eye, but fails and causes his own eye to become bloodshot and red. The dwarven thieves move up, as does Snappy the croc and Arnie the barbarian.
Skulk the thief, armed with a magical dagger, attempts to grab the loot crate but activates the teleport disc and appears on the other side of the ruins, where he is attacked by the warwolf.
In round 2 Azmuth goes first and teleports to Skulk, as does Robbie. The ensuing brawl takes out the warwolf, by Skulks magic dagger.
Thruddy teleports to an adjacent portal and grabs the loot crate.
Not to be outdone, Arnie manages not to trigger the teleport and make it to the crate but is unable to pick it up as he used his action to move.
Jeffrey the Knight, a new addition to Azmuth's warband, teleports to face Arnie and they both fight until they wound eachother.
With failed spells and wizard wounds everywhere it went to the soldier phase where Thruddy makes a break for it and manages to secure a loot crate off the table.
Robbie snatches a crate after the warwolf is downed and teleoprts back to his initial portal.
This triggers a random encounter of 2 ice spiders who appear close to Simmo the archer.
This triggers a random encounter of 2 ice spiders who appear close to Simmo the archer.
Sluggers the thug wates no time in entering the portal and gets right into combat with Skulk and Azmuth. Noah fails another spell and decided to make a run for the teleport disc.
The dwarven thieves sprint for the central treasure.
Turn 3 and after finally successfully casting Call Storm, Father Christmas whips up yet another freezing snowstorm, disadvantaging Simmo the archer.
Ginger grabs the main treasure, triggering a white gorrilla to wander into the teritory.
Ginger grabs the main treasure, triggering a white gorrilla to wander into the teritory.
Combat ensues in the north, with sluggers taking out Azmuth with a cruel leg wound.
The apocathery leaves the side of Father Christmas to assist Arnie and does not get teleported, however, Swinton teleports in and bashes him over the head with his staff.
Battling it out, Skulk is overcome by Sluggers and is dealt a terrible gut wound that sees him miss the next battle... and several meals and also makes bowel evacuations an afwul daily ordeal.
Arnie swings his sword so hard that Jeffrey is knocked out cold. Tantrum the bear lumbers up to assist, but spies Snappy doing the same.
On the south side, the treasure hunter takes advantage of the appearance of Silver and the dwarven thieves battle it out while he sneaks a loot crate from the disc.
This also triggers a random encounter of 2 wolves.
This also triggers a random encounter of 2 wolves.
The monster mash is on, the bear and the croc smash together with a draw!
Ignoring the oncoming spiders, Simmo shoots at the treasure hunter, once again just missing the opportunity to put an arrow through his fancy hat.
Tantrum beats Snappy in the monster mash, but a couple of numbers different in the die rolls and the tables could have oh-so-easily turned.
The apocathery beats the shit out of Swinton, bringing him to his knees, beeding in the dirt.
The apocathery beats the shit out of Swinton, bringing him to his knees, beeding in the dirt.
With turn 5, Father Christmas attempts an elemental bolt at the teleported White Gorilla, but fails to summon enough oomph to complete the spell. Ginger positions himself wisely behind a pit-trap for protection, should the gorilla advance upon him.
The wolves and spiders tear into the treasure hunter, but he squishes both spiders, even after a poisoned bite. He fends off the smaller wolf. Tantrum attempts to murder Noah, but gets teleported into the fray with Silver and the Apocathery.
Silver kicks Robbie in the groin and incapacitates him, but teleports whilst trying to recover a crate.
Simmo follows him but gets overwhelmed by both Noah and Silver.
Simmo follows him but gets overwhelmed by both Noah and Silver.
Sluggers slashes his name (he spells it with an X) into Tantrum, and takes out the last remaining member of Azmuth's warband.
The treasure hunter valiantly attepts to fight off the wolf, but is taken down and torn to meaty chunks.
The treasure hunter valiantly attepts to fight off the wolf, but is taken down and torn to meaty chunks.
Confused, the white gorilla teleports into Noah and beats him sensless, ending the game.
Father Christmas and his warband collect the main treasure and three others, whilst Azmuth collects one. All members retreat to ther camps. Snappy, dead, becomes a feast for the flies.
Father Christmas and his warband collect the main treasure and three others, whilst Azmuth collects one. All members retreat to ther camps. Snappy, dead, becomes a feast for the flies.
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